Valorant’s Episode 7 Act 2 introduced a new map to the game: Sunset. This map is set in Los Angeles and features a two-site and three-lane structure. Sunset is a map that requires good teamwork, map control, and utility usage to win. In this article, we will look at five agents that can help you attack the new map effectively.
Raze: The explosive duelist
Raze is one of the best duelists to play on Sunset because of her ability to clear corners, deal damage, and create space for her team. Raze can use her Boombot and Paintshells to take control of A Main, B Main, or A Elbow, which are areas with many close angles. She can also use her Blast Pack to boost herself over walls or obstacles and surprise the enemies.
Raze’s ultimate, Showstopper, is a powerful weapon that can secure easy entries onto bomb sites. However, Raze needs to coordinate with her teammates and use their utility to set up her rocket launcher. For example, she can use Omen’s smokes or Skye’s flashes to cover her approach and avoid getting sniped by Chamber or Fade.
Viper: The toxic controller
Viper is a great controller to play on Sunset because of her ability to block vision, deny information, and create pressure on the enemies. Viper can use her Toxic Screen and Poison Cloud to cut off sight lines on A Main, B Main, or Mid. She can also use her Snake Bite to force enemies out of cover or prevent them from defusing the spike.
Viper’s ultimate, Viper’s Pit, is a game-changing ability that can win rounds by itself if used correctly. Viper can use her pit to cover a bomb site or a part of the map and force the enemies to enter her toxic domain. She can also use her pit as a fake and rotate to another site with her team.
Breach: The stunning initiator
Breach is a useful initiator to play on Sunset because of his ability to stun, flash, and disorient the enemies. Breach can use his Fault Line to cover the entire length of A Main or A Elbow and stun anyone hiding there. He can also use his Flashpoint to blind enemies holding angles on Mid or B Site.
Breach’s ultimate, Rolling Thunder, is a devastating ability that can clear an entire site or stop a retake. Breach can use his ultimate to knock up enemies on A Site or B Site and make them vulnerable to his team’s attack. He can also use his ultimate to delay the enemies from defusing the spike or push them back.
Chamber: The elegant sniper
Chamber is a new agent that was added in Episode 7 Act 1. He is a sentinel that specializes in sniping and trapping the enemies. Chamber can use his Deadeye to take out enemies from long distances with his custom sniper rifle. He can also use his Decoy to create fake footsteps or shots and distract the enemies.
Chamber’s ultimate, Afterimage, is an interesting ability that allows him to teleport to any location he has previously marked with his Decoy. Chamber can use his ultimate to reposition himself after taking a shot or escape from danger. He can also use his ultimate to flank the enemies or plant the spike on another site.
Skye: The versatile healer
Skye is a versatile healer that can play on Sunset because of her ability to heal, scout, and blind the enemies. Skye can use her Regrowth to heal herself and her teammates after taking damage. She can also use her Trailblazer to send out a Tasmanian tiger that can reveal and concuss enemies.
Skye’s ultimate, Guiding Light, is a useful ability that allows her to send out three hawk-shaped flashes that she can control and detonate. Skye can use her ultimate to blind enemies on any part of the map and create openings for her team. She can also use her ultimate to retake sites or defuse the spike.